Experience vs. Enjoyment: The Distinction That Changes How You Evaluate Retail Tenants
"Experiential retail" is the most overused term in CRE right now...And I think we're using it wrong.
Everyone talks about creating "experiences" for customers. Immersive moments. Instagram-worthy activations. The wow factor.
But here's what I keep seeing: the wow fades. Fast.
Axe throwing. Indoor putt-putt. Arcade concepts. Fad-driven retail like Labubu. Even TopGolf to some extent. These are ๐ฆ๐น๐ฑ๐ฆ๐ณ๐ช๐ฆ๐ฏ๐ค๐ฆ๐ด. You try them once, maybe twice. You post the photo. And then you move on.
Now compare that to LEGO stores. Starbucks Reserve. Gentle Monster. Meow Wolf. Netflix House.
What's different? These aren't just experiences. They're ๐ฆ๐ฏ๐ซ๐ฐ๐บ๐ข๐ฃ๐ญ๐ฆ. There's depth. Discovery. Layers that reward repeat visits. You don't just consume them, you engage with them.
The Distinction Matters:
๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ = one-time immersion. Novelty-driven. Fatigue risk is high.
๐๐ป๐ท๐ผ๐๐บ๐ฒ๐ป๐ = sustainable engagement. Service-driven. Repeat visits built in.
Think about it this way: experience is what gets someone in the door. Enjoyment is what brings them back.
And then there's the service layer: Brooks Brothers, Sephora, Nordstrom. The enjoyment isn't the store design. It's the interaction. The expertise. The associate who remembers what you bought last time. The feeling that your needs are actually being met.
People will talk about how much they ๐ฆ๐ฏ๐ซ๐ฐ๐บ๐ฆ๐ฅ a visit long after they've forgotten the "experience." And studies back this up.
My challenge:
We have the data to measure this. Foot traffic patterns. Dwell time. Repeat visit rates. Sentiment analysis of reviews. Persona data. The tools exist.
Are you using them?
When evaluating tenants, are you asking: "Is this an experience or is this enjoyable?" Are you tracking which concepts sustain traffic over 18 months vs. which ones spike and fade after six?
Because if you are just chasing "experiential" without understanding what actually keeps people coming back, you're setting yourselves up for churn. You are signing leases based on buzzwords instead of behavioral data.
The buzzword isn't the strategy. The data should be.
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Nostalgic Retail Spotlight:
DISCOVERY CHANNEL STORE
165 stores. T-Rex skeletons. Telescopes. Losing $30 million a year.
If you walked through a mall in the late 90s, you probably stopped at the Discovery Channel Store. Fossils. Science kits. Nature documentaries on VHS.
Discovery Communications built it as a brand extension. Retail as marketing. It worked. Until it didn't.
A Timeline:
- 1995: Discovery Channel Store launches with 11 locations.
- 1996: Discovery acquires The Nature Company's 110 stores for $40 million. Rebranding begins.
- 1998: 30,000 sq ft flagship opens in Washington, D.C. - T-Rex skeleton, WWII bomber nose, 82-seat theater. $10 million over budget.
- 2000: Chain peaks at 165 stores. Ranked #1 most trusted brand in America.
- 2007: ๐๐ช๐ด๐ค๐ฐ๐ท๐ฆ๐ณ๐บ ๐ข๐ฏ๐ฏ๐ฐ๐ถ๐ฏ๐ค๐ฆ๐ด ๐ค๐ญ๐ฐ๐ด๐ถ๐ณ๐ฆ ๐ฐ๐ง ๐ข๐ญ๐ญ 103 ๐ณ๐ฆ๐ฎ๐ข๐ช๐ฏ๐ช๐ฏ๐จ ๐ด๐ต๐ฐ๐ณ๐ฆ๐ด. 1,000 employees laid off; 25% of the company's workforce.
Lessons Learned:
- Brand extension doesn't guarantee retail success. Disney and Warner Bros. tried the same playbook. Most failed.
- $30 million in annual losses couldn't be justified as "marketing spend" forever. New CEO Dave Zaslav was brought in to cut costs. Retail was first on the chopping block.
- The product was experiential, but the economics weren't. Selling telescopes and fossils at mall rents doesn't scale.
Discovery Channel's online store survived. The airport locations out-lived the mall locations briefly through a partnership with Hudson Group, but met the same fate.